Animation

Description

After creating, designing and modeling my character I decided to give him some animations that I could export into Unity so I could incorporate him in any video game.


Process

I started by adding the bones and IK handles to move and manipulate my character. After using the weight paint and some new handles I recorded the animations in Maya. I could’ve created different files for each animation for better performance but in this case I used just one file with all the animations and exported them into Unity.

After exporting all the animations, I edited them inside Unity so I could trigger them with different keys. I also gave him a rigid body and a collider to add velocity and movement that will match the running, jumping and walking animations.