This Bunny was one of my first products as an illustrator. After I started to use Maya to create assets for my video games, I decided to transform this character into a 3D model so I could use it in different ways.
I created this character through a process of sketches defining his personality and putting him in different scenarios thinking how he could react or express himself.
After having the main idea of how he would look like and how he would express himself, I created 2 views of this character: front and side version. Then I exported these images into Maya where I started to model a low-poly version of it.
Right after finishing the model, I add the UV map for a custom image of it’s fur. I finished my model by creating a skeleton with joints and IK handles so I could manipulate at my own convenience.